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suzubi

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I just finished a drawing for the contest by :iconaday-artbook: . Here's a link to the journal about the contest: A Day Artbook Contest.

This is a charity artbook whose focus is on dreams. The artbook's theme is "One Day..." and you can be as creative as you want with that prompt. Whether your dream is realistic or out of this world, any dream is welcome. For more information, check out the group's page linked above.

Here's my entry:
Journey on a Ship by suzubi
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[America's House]

-Go to the vanity on the bottom right. Click while facing it.


[Town]

-Go out of America's house and Canada will be transferred to a town. Go to the library(upper left building).

-Go to the two back-to-back bookcases in the upper right corner. Click the one on the right.

-Go outside and click the cat. You can now talk to the other people. They give clues about the wizard you're looking for.


[Path]

-Leave the town and you'll reach a path. Go down.

-Then keep going up and then into the house. Nothing special.

-After you finish talking to Nora, go back to the path and go right(sign says travel post) and through another path.


[Travel Post]

-Talk to the guy by the horses to go places. Now go to Sky Resort.


[Sky Resort]

-Talk to Gladinger and you'll be (forcefully) taken to Nordia. You can't leave until you're done with this area because there's no way back.


[Nordia]

-Go to the upper left house and chat. Then go out and chat with the girl on the bottom left.

-Go out into a snowy area and click the log on the bottom right and the tree in the upper left.

-Go up again and click the hole and the right side of the left cliff further back.

-Go back to the town and talk to the guy(not necessary, but he'll thank you).

-Open the door to the upper right house and click the chest on the right.

-Now go up and click the box.

-Go up again and go to the larger patch of grass. Click the center of it.

-You're done with this place and can go somewhere else.


Here, you can choose whether you want to go to Planaria or Sabria.


[Planaria]

-Talk to the girl in red and then go collect the sparkles on the upper left.

-Talk to the girl with red hair and then go and click on the upper right bush.

-Go left and repair the bridge.

-Go left again and click on the tomb that's second from the left and on the bottom row.

-Go back to the town and go to the left house.

-Talk to the guy and answer over 9000.

-Enter code 1234 and you get a recyclable item.

-Talk to the girl in red again and then go in the right house.

-Talk some more.

-Leave and right and then click on the right side of the front of the tree with a hole in it.


[Sabria]

-Go the bottom left house. Looks like someone's in a pickle.

-Go to the bottom right house. Then choose light, if it wasn't already so ordinary.

-Go to upper right house. Guess you can't get in.

-Now go to the upper left house and some residents will blab secrets to you.

-Go up and catch that rabbit. Or you could wait for it to crash into something.

-Go in the cave to the left that's behind two palm trees.

-Dark isn't it?

-Go up and keep going up until you get those sparkles.

-Go back to the house with the lady with the light and trade the rabbit for a flame.

-Go back into the cave and now you can walk around searching for that gem.

-This is the fun part, so I'm not going to tell you the gem's location.

-Just kidding. It's in the upper left area. Work your way through there.

-Now you're done with this place. Wait! You're not going to just leave with that key, are you? Good thing you're a nice person so you go the the house of the guy who locked himself on the roof.

-Go to the stairs. Hopefully you use the key and help the poor guy.

-He thanks you for saving his life. Okay, now you can leave.


[Sky Resort]

-Make sure you have the four items on the list Gladinger gave you and talk to him.

-Magic happens.

-Canada's not cursed any more.


The end.

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A Day Artbook Contest by suzubi, journal